precision mediump float;


varying vec2 v_TexureCoordinates;

uniform sampler2D u_TextureUnit_Table;
uniform sampler2D u_TextureUnit_Icon;



void main() {
    gl_FragColor = texture2D(u_TextureUnit_Table, v_TexureCoordinates) / texture2D(u_TextureUnit_Icon, v_TexureCoordinates);
}
